Trade Paperback, ISBN 978-1-929976-39-3, $9.95
Ah, me mateys, pirates indeed! When Cap’n Persivius Scarr discovers Matt onboard his ship and throws him in the brig, Scarr gets more than he has bargained for! Matt soon discovers that Dreamseeker is not a typical pirate ship and that Cap’n Scarr is hoarding a lot more than pirate booty. After Varl and Targon discover treasure in the pyramid of Balamachu, Varl mysteriously vanishes and Targon enlists the help of Gabriela Kimile to find him—but what does Gabriela’s father know about the treasure that he’s not telling? In Level 5 of his computer game, Matt must untangle a web of pirates, mutineers, islanders and federal agents in order to destroy the Keeper. In the riveting final book of the Keeper series, the secrets of Matt’s computer game will be revealed!